LN Large City


Qualities Holy Site, Academic, Magically attuned, Trade hub, Prosperous, Strategic location.
Government: Monarch, Peerage Review, Magistrates
Population: 25,486 (21,637 humans, 1739 dwarves, 1371 elves, 369 halflings, 184 half-elves, 186 other)
Stats: Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Originally a rugged frontier outpost for the Chelish Empire, Korvosa has since grown into an international trading hub and academic hotspot. It is strategically located off the coast of Conqueror’s Bay at the estuary of the Jeggare River, and the inhabitants of this bustling port consider it Varisia’s most influential city.

Despite being burdened with a draconian legal system, beset by corruption, and crawling with danger, Korvosa nonetheless continues to draw fortune-seekers and starry-eyed adepts in droves. At first blush, Korvosa seems the ideal cosmopolitan trading hub. Merchants of all kinds deftly exchange metalwork, seafood, illicit drugs, raw resources, and imports from the cosmopolitan south. Top-notch academies, both magical and mundane, draw sharp minds to the city. Scores of dedicated Chelish soldiers seek to further their training with the hippogriff-mounted Sable Company marines or intimidating Hellknights of the Order of the Nail.

However, just under the hustle and bustle the city teems with danger and decay. Stringent anti-union laws prevent laborers from organizing, otyughs wallow in poorly drained sewers, the magical academies are preoccupied with devil summoning, and undead besiege the cemeteries. Vile denizens inhabit the city’s dilapidated rooftops, and violent crime renders some districts largely impassable. The vast majority of Korvosans eke out livings as dockworkers, strikebreakers, shopkeepers, servants, and petty thieves. Despite all the trade, widespread poverty afflicts several of the city’s districts, and many of Korvosa’s underclass won’t hesitate to take advantage of an unsuspecting out-of-towner.

District Description
Old Korvosa Slums, dockyards, and a regal old fort comprise this quarter of the city. Very dangerous area of town.
Northpoint Once Korsova’s first stronghold on the mainland, now mainly residential and municipal buildings.
Midlands From the warehouses and fishers, to large open-air markets, and home to much of Korvosa’s common folk.
The Heights Overshadowing the majority of the city, The Heights is home to nobility, students, and the monarchy.
South Shore Mainly residential buildings serve Korvosa’s new rich and noble classes along with a small enclave of Elven refuges.
East Shore A district of warehouses, docks, recent immigrants to the city, and some walled estates by nobles wishing to escape from the bustle of the city.
The Gray Korvosa’s walled and heavily guarded graveyard. The dead have a habit of troubling the living when buried in this city.
Castle Korvosa Fortress-citadel built atop an ancient Shoanti pyramid.
The Academae Wizard’s college specializing in conjuration, and very difficult to graduate.
The Shingles Scattered rooftop slums of Korvosa.
The Vaults Extensive underground Shoanti burial mounds and sewers.


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